New Base Set

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BASE-BP-001

Diamond Scale Dragon

Cost: 5

A: 10

D: 11

Potential: 0

BASE-BP-002

Golden Scale Dragon

Cost: 4

A: 10

D: 9

Potential: 0 Golden Scales: When this card is played, draw 2 cards.

BASE-BP-003

Paladin Of The Red North

Cost: 3

A: 7

D: 6

Potential: 2

Charge of The North: When this card is played, reveal the top card of your deck. If it is a creature with 4 or less power, recruit it. If it is not, discard it.

BASE-BP-004

The Mighty Warrior

Cost: 3

A: 7

D: 6

Potential: 2

Sword Throw: Discard a card attached to this creature to destroy an opposing card.

BASE-BP-005 Kingslayer Cost: 4 A: 7 D: 8 Potential: 1 Swordsman: When this card is played, attach 'Kingslayer' (Weapon) from your deck to it.

BASE-BP-006

Rat

Cost: 0

A: 1

D: 0

Potential: 1

BASE-BP-007

Archaedon Knight

Cost: 3

A: 6

D: 4

Potential: 2

BASE-BP-008 Arial Apprentice Cost: 2 A: 3 D: 2 Potential: 2 Learning: When another mage you control casts a spell, this creature gets +1A +1D until the end of the turn.

BASE-BP-009

Pack Dog

Cost: 2

A: 3

D: 2

Potential: 2 Pack Mentality: When another dog you control attacks, this creature gets +1A +1D until the end of the turn.

BASE-BP-11

Swamp Colossus

Cost: 4

A: 7

D: 6

Potential: 3

Intimidate: When this character attacks, your opponent cannot block with A2- characters.

Smash: If this creature hits your opponent, you can destroy 1 opposing field gear card.

BASE-BP-12

Swamp Hermit

Cost: 3

A: 4

D:6

Potential: 1

Secrets of The Swamp: Once per turn, if you have Swamplands, pay 1 rune: draw a card.

BASE-BP-14

Swamp Raptor

Cost: 2

A: 4

D: 3

Potential: 1

Flight

BASE-BP-15

Swamp Flies

Cost: 1

A: 1

D: 1

Potential: 1

Flight

BASE-BP-16

Swamp Rat

Cost: 0

A: 1

D:0

Potential: 1

Swamp King

Cost: 5

A: 11

D: 10

Potential: 2

Resist: Spells

Swamplands: When played, you may activate Swamplands from your deck.

Wrath Of The Swamp King: When this character attacks, choose an opposing character with power less than all Swamp characters you control and discard it.

Mesmer: When an opposing character has been attacked by 3 or more Swamp characters this turn, take control of it until the end of the turn.

Druid of the Five Fires

Cost: 3

A: 6

D: 4

Potential: 1

March For The Five Fires: When this character attacks, pay as many as possible. This character gets +1A for each.

Tamarak The Ruthless

Cost: 4

A: 9

D:10

Potential: 3

By Any Means: Discard creatures whose power equals 4+ to play.

Endless Lust For Knowledge: Discard a rune. Choose a book from your deck and place it on top of your deck.

Arcane Theory: When this card is targeted by magic

Death Toucher

Cost: 3

A: 7

D: 6

Potential: 1

Resist

Offering: Discard a creature.

Cripple: When this creature attacks, and when it battles and is not defeated, the other character gets -1A -1D.

Exhume: If this creature defeats a character you may exile it.

Fire Hound

Cost: 2

A: 4

😧 3

Potential: 1

Remnant Of The Flames: When this card is played it gets +1A until the end of the turn.

Necrosis

Curse

Choose an opposing character except a zombie.

It gets -1A -1D and when it attacks or activates an ability, it gets a further -1A-1D.

BASE-BP-30

Rubic Stone

Artifact

Exhaust: Discard this card. Reveal the top 3 cards of your deck.

You may attach a revealed rune to the attached character.

Return the other revealed cards into your deck.

BASE-BP-31

Space Band

Artifact

When this card is attached to a character, draw a card. Also, heal the attached character 1. When the attached character is defeated either: Shuffle that character into your deck or place this card on top of your deck.

BASE-BP-32

Bottlerock Lace

Beverage

Once per turn, up to 4 times, you may rest the attached character and heal it 1. It gets -1A -1D this turn.

Discard this card. Heal the attached character 2 and it gets -1D this turn.

BASE-BP-34

Healing Staff

Staff

Once per turn, rest this character to heal a friendly character 1.

You can discard this card: heal a friendly character 2.

BASE-BP-35

Sword Of Whitefall

Two-Handed Sword

Must be attached to a Knight.

When this card is attached, you may give it 2 Valor.

The attached character gets +2A. If it is a Whitefall character, it gets +1D.

When it defeats a character, draw a card.

Hell Hound

Familiar

A: 2

D:1

Potential: 1

Remnants Of The Nether Flames: When this card is played it gets +1A until the end of the turn.